AgentTarget is value that able to filter out enemy state easily

there are five different mode (with few alias) you could use for this value
Off (Alias: Dead)
Agressive (Alias: Combat)
Hibernate (Alias: Hibernate, Hibernation, Hibernating, Sleeping)
Scout (Alias: ScoutPatrolling)
Patrolling

Also by using | or , you could merge multiple state to be checked!

"Target": "Combat" //Only Select enemy that in agressive state
"Target": "Hibernate, Scout" //Select Scout patrolling state and hibernating state
"Target": "Off | Agressive | Hibernate | Scout | Patrolling" //Basically everything!